Hero image of various screens within SRAA app

Skid Row Arts Alliance App

Connecting the Skid Row art community through an accessible and cohesive platform

Timeline

Jan - Jul 2023
(7 months)

Role

UX Designer
(Contract)

Team

4 Designers
8 Developers

Tools

Figma,
Illustrator

Overview

As a member of LA Blueprint, I had the opportunity to design a mobile community app for the Skid Row Arts Alliance (SRAA), a non-profit with a consortium of artist-driven organizations in Skid Row, dedicated to creating art, fostering community, and advocating for residents. 

For this project my primary role was to design the Gallery, Zine, and Filter feature. Outside of collaborative research processes with three fellow designers, I devised and conducted user interviews with our participants.

Context

What is the Skid Row Arts Alliance?

The Skid Row Arts Alliance is a non-profit consisting of multiple arts organizations driven by artists residing and working within Skid Row. Their collective aim is to cultivate art and building a sense of community within the Skid Row area.

Image of SRAA community from their website

Community photo from organization website

Problem

Scattered information disconnects residents from the community

Currently, the Skid Row Art Alliance relies on multiple platforms to promote its events and host resources from the various organizations within. This leads to an unorganized distribution of information and a potential lack of visibility for the community members the organizations aims to engage.

How might we centralize resources while fostering a sense of community among Skid Row residents through the mediums of art and culture?

Jump To Final Design

Research

Gathering greater details through those involved

To further understand the issues and current experiences within the Skid Row Arts Alliance community, we conducted user interviews with 2 SRAA administrators and 3 artists involved in the organization. Following this, we created an affinity map to identify trends and grouped them based on specific categories.

Image of affinity map grouping

Affinity map with insights categorized from our user interviews  

Key insights from interviews

After organizing our findings, we found 4 important points from the research:

01| Information and Event Overlap
Organizations within the Skid Row Arts Alliance often had overlapping events due to the lack of communication of their schedules

02| Technology is a struggle
Users express that they often have difficulties when navigating mobile apps and interfaces

03| Resources are difficult to find
Locating community resources, such as the Skid Row Arts Map and Zine, are a hassle as they are primarily shared as physical copies

04| Sense of disconnect
Users find it difficult to share their art and connect with other local community members

Additionally, as a large part of the Skid Row community experiences homelessness, we were concerned with the accessibility of our potential solutions. However, we were informed by interviewees and secondary research that actually a vast majority of homeless individuals own mobile phones, which alleviated our initial worries.

Personas

Putting a face to the user

From our user interviews, we created 2 personas to better empathize with our target audience. This helped us understand user pain points more clearly and address their specific needs accordingly.

User personas created based on our research

Ideation

Creating solutions for the problems

Subsequently, my team and I began devising solutions to combat the challenges that we found. With this, we came up with a mobile community platform with the following core app features:

Icon of a map

Accessible Map of Skid Row with events calendar and resources available from local organizations.

Icon of a reader

Digital Zine Reader with the latest and previous community zine articles.

Icon of a photo

Art Gallery where users can share their works and profiles with other members of the community.

Information architecture

As many of our users conveyed that they were not digitally proficient, it was important to create a clear framework to allow for easier navigation. As a result, we made an information architecture to help us maintain better structure of the app.

Image of information architecture of the app

Information architecture of our primary app features

Early iterations

I was tasked with designing the Zine Reader along with the Art Gallery, which included an Art details and Filter page. To explore different layouts for the screens, I went through multiple rounds of lo-fidelity iterations. During this process I took into consideration our user goals and pain points.

Image of early lo-fi iterations I made

A few examples of the many lo-fi wireframe iterations I did for each assigned feature

Mid-fidelity Designs

Image of my mid-fi design

Mid-fidelity iterations made after team feedback on lo-fis

User Testing

Testing the designs with our target audience

After the initial design iterations, my team and I began conducting usability tests with our prototype to validate our designs and look for potential problem areas. The tests were conducted over Zoom with both an artist and an admin.

Image of user test with admin

Usability test done with an admin

Image of user test with artist

Usability test done with an artist

Improving clarity and accessibility in the app

Through the testing, we were able to get valuable feedback on our designs that helped us refine our final designs. However, certain aspects where brought to attention in where improvements could be made to further enhance the experience:

An easier filter experience

Users struggled with selecting the various filter tags and picking multiple in the same category. To fix this, I updated the filter layout to a design more consistent with the rest of the app, with select all buttons for better accessibility.

Image of before and after of filter page

Changes done on the Filters page

Encouraging community connections

On the Art Page, users found it difficult to find share and save options. They also struggled to navigate to artist profiles. To combat this, I placed the share and save buttons in more visible, standard locations. I also created an "artist section" for easier profile navigation and encourage users to learn more about the artist.

Along with this, I decided to also add a popup when users save the art piece to show that the action was completed and reduce effort needed to navigate to saved location.

Image of before and after of art pageImage of additional save popup being added

Revisions made on the Art Page

Creating a more accessible Zine navigation

Although the Zine Reader allows for single page navigation by tapping and swiping the side of screens, users suggested for more clear methods. I decided to add arrows next to the page scroller for additional navigation.

Image of before and after of Zine Reader

Accessibility additions on Zine Reader

Final Designs

Design system

Image of the design system we used

Design system we created for visual consistency and branding

Find local events and resources

Browse and filter for surrounding events, while planning for upcoming ones through the map and calendar.

Gif of events and calendar
Gif of gallery and art details page

Connect with other artists

Explore a community-submitted gallery of various mediums of art. Find further information about each piece and its artist through the art page.

Catch up with the community

Easily access the latest and past collection of the Skid Row Arts Zine anytime, anywhere.

Gif of Zine Reader

Reflections

Next steps on deployment

The project is currently in the deployment stage, our team is working hard with the Skid Row Arts Alliance in the release of the mobile app. We are projected to launch the mobile app in both the Google Play Store and App Store by late Fall 2023, stay tuned for updates!

Learnings

With this project, there were many valuable lessons that came as a result of working on the mobile app:Importance of communicating with developers
Early on while exploring different solutions, I found that many features that I wanted to initially design were not possible for our developers due to our project's time constraint. As a result, I frequently communicated with our developers to find compromises or options in regards to potential designs. This collaboration taught me to work with realistic constraints, pushing me to look for alternative solutions when needed.
Designing with tech literacy in mind

Something that I failed to take to account while in early stages of designing the project was how confident our users were with technology. As I designed lo-fi prototypes, I found that users could not recognize common icons and general skeletons of mobile apps. Understanding this helped greatly as I moved on with later designs as I was able to empathize, keeping in mind of accessibility and ease of use to avoid making the same mistake.

Image of me and my team

Me and my awesome team!

Thanks for reading!

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